好工具,放大好想法。Powerful tools. Thoughtful craft.

前沿 AI 是我们的制作伙伴。设计判断、技术整合和最终打磨,决定一个点子能否成为好玩的体验。Frontier AI is part of our team’s toolkit. Design judgement, technical integration and careful refinement turn an idea into something worth playing.

让小团队,
探索更大的可能。
A small studio.
A wider horizon.

我们把 AI 接入实际开发:推演系统、探索美术、生成模型与纹理、辅助动作制作,以及编写与调试代码。快速尝试之后,仍然要回到真实的游戏里验证。We bring AI into real production: reasoning about systems, exploring art, generating models and textures, assisting motion creation, and writing and debugging code. Every promising experiment still has to work inside the game.

GPT-6-Astra · UltraGPT-6-Astra · Ultra

逻辑推演、系统设计与代码协作。我们以 Ultra 推理配置辅助复杂问题的拆解与实现。Reasoning, system design and coding collaboration. We use the Ultra reasoning setting to help break down and implement complex work.

image2.5image2.5

探索角色概念与视觉方向,让设计想法变成可讨论、可迭代的图像参考。Explore character concepts and visual direction, turning ideas into image references we can discuss and iterate on.

AI 模型、纹理与动作AI models, textures & motion

结合 TRELLIS、Tripo 等 3D 工作流与 AI 动作工具,再通过 Blender、Unity 做整理、检查与整合。Combine 3D workflows such as TRELLIS and Tripo with AI motion tools, then refine, inspect and integrate in Blender and Unity.

从逻辑,到可以看见的世界。From an idea to a world you can see.

  1. 概念与逻辑Concept & reasoning

    拆解玩法、角色定位与视觉语言,让生成建立在清晰的设计目标上。Define gameplay, character roles and visual language before generation begins.

  2. 图像与造型Images & visual design

    使用 image2.5 等图像工具探索轮廓、配色和材质方向,选定角色参考。Explore silhouettes, palettes and material direction with image tools including image2.5, then select a character reference.

  3. 模型与纹理Models & textures

    以参考图推进 AI 3D 生成和纹理制作,再检查结构、配色、UV 与材质表现。Use reference images for AI 3D and texture generation, then review geometry, color, UVs and materials.

  4. 动作与实现Motion & implementation

    结合 AI 动作工具与代码协作,推进绑定、动画和游戏系统集成。Combine AI motion tools and coding collaboration to develop rigging, animation and game system integration.

  5. 引擎中的打磨Refinement in engine

    回到 Unity 检查形变、面剔除、动作衔接和游戏距离下的可读性。Check deformation, face culling, animation transitions and readability at gameplay distance in Unity.

同一个角色,贯穿制作。One character, throughout production.

AI 辅助概念图
AI 辅助概念图AI-assisted concept
纹理模型 · 正面
纹理模型 · 正面Textured model · Front
纹理模型 · 背面
纹理模型 · 背面Textured model · Back

快,也要做得细。Move quickly. Care deeply.

赤红犀牛的红色皮肤、深色斑纹、灰铁护甲和黄色布料,是我们检查视觉连续性的具体细节。生成完成不等于制作完成;正面、背面、动画和游戏视角,都需要再检查。Red Rhino’s red skin, dark markings, iron armor and yellow cloth are specific details we check for visual continuity. Generation is one step in production: front and back views, animation and gameplay views all need review.

本页图片为 AI 辅助概念与制作过程展示,并非手绘原稿。工具名称用于说明我们的工作流程,不代表与工具提供方存在合作或背书关系。Images on this page show AI-assisted concepts and production work, rather than hand-drawn originals. Tool names describe our workflow and do not imply partnerships or endorsements.

从同一角色的设计参考,到带纹理的 3D 模型。作品仍在持续打磨。From a character reference to a textured 3D model. These are works in progress.

开发现场From development